Library Evolution
(This post also appears in our SCDSB 194 Days of Learning Blog!)
Today I had the privilege of visiting the library at Baxter Central Public School. Last spring I had corresponded with the librarian, Andrew Morrison, about transforming part of his library into a 'Makerspace.'
Makerspace has become a bit of a buzzword in the last couple of years; many people are curious about them and wondering how they can create one in their school. Our teacher librarians have a key role to play in this venture as we see many 'learning commons' being transformed into multi-purpose spaces, and Melissa Jensen has been doing a phenomenal job sharing her expertise with all of our librarians as they consider their changing roles in our schools. The arrival of the green screens in schools last autumn was probably one of the first indications that our libraries were becoming key locations for students to engage in hands-on creation.
After our short exchanges in the spring, I was thrilled to hear that Andrew had decided to dive into the murky waters of Makerspaces head-first this fall. The list of opportunities that students are being offered in the library at Baxter Central is extensive:
- 2 puppetry / stop motion lego stations with green backdrops
- Electricity Snap Circuitry station
- Builder Station (variety of building supplies with principles about structures and design)
- Junior Coding Station with CanaryMod / Minecraft on four tablets, also serves as GAFE station
- Junior/Intermediate Coding Station with two Raspberry Pi devices
- Examination Station with microscopes, magnifying glasses, and various items
- Inventor's Booth with materials and guidelines on invention process (taken from Quirky.com)
- Deconstruction station where there are a variety of devices that the students can take apart. Using a camera, they'll take pictures as they take items apart to document their findings.
Upon my arrival in the building this afternoon, I announced to the office staff that my destination was the library. I was immediately told that the library was 'the place to be' and that it was fast becoming students' favourite place to spend time.
When I arrived in the library, it was buzzing with activity. The makerspace area was jam-packed with students working on a variety of projects. Students were disassembling coffee makers and computers, experimenting with a sonic motion sensor, analyzing body organs taken from plastic models, working on plans for inventions, creating green screen stop-motion videos with LEGO minifigures, and observing slides under a microscope. Sound like chaos? It was. The room was electric. Students were engaged, and reluctant to leave their projects when lunch time arrived.
Andrew is calling his Makerspace the 'STEAM Room.' Science, Technology, Engineering, Art and Math were all happening in the STEAM room, but, more importantly, the essence of a STEAM program was alive in that room. Students were collaborating, making decisions, performing research, communicating with peers and with a wider audience, asking deep questions about their tasks, and engaged in authentic tasks. All of this with minimal guidance. Baxter Central is proof that, with appropriate provocations, students will create their own learning opportunities that are guaranteed to produce deep understanding of the world around them.
If you're thinking about STEAMing up your library or classroom, keep your eyes open for our STEAM inquiry. Every SCDSB school will have a chance to participate in this learning opportunity, and we can't wait to see how it will transform your buildings.
So, what are you going to make this year? Keep your eyes on this blog for more about our SCDSB Makerspace trailblazers!
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